List of Key Data Metrics Available in the ULTIMATE Dataset:
Data in the ULTIMATE Dataset appears as a gamelog for the past two seasons. Each row of data is one game for an individual player, allowing you to do both season-long and to-date analysis (mimicking available information if you were building lineups on that day).
(Note this is a historical dataset for analysis, not a real-time database)
Season -
2018-19 and 2019-20 seasons are currently available (regular seasons).
2019-20 season excludes The Bubble (because when the Nuggets start 5 centers in a game, data quality suffers...)
Game# -
The game number for each team within a season
Player Name
Game Date
Player Team
Opponent Team
Home/Away
Game Time
Game Vs. Opponent -
How many times the player has faced this opponent during the current season
Team Points Scored
Opponent Points Scored
Game Margin -
Margin of victory or defeat for that particular player's game
Starter -
Binary column of whether that player started or not
FanDuel Position-
Player's position number in FanDuel lineups (1-5)
FanDuel Position Name - Same as above but with position name instead of number (e.g. PG)
FanDuel Salary -
Player's salary on FanDuel for that particular day
FanDuel Salary Difference -
How much the player's salary increased or decreased from previous price
FanDuel Salary Range -
A pre-configured 5-tiered structure for thinking about player salary ranges, useful for analyzing how different tiers perform (e.g. Stud, Mid-Tier, Punt)
DraftKings Position-
Player's position number in DraftKings lineups (1-5 or combination for multi-positional eligibility (e.g. 45)
DraftKings Position Name - Same as above but with position name instead of number (e.g. PG/SG)
DraftKings Salary -
Player's salary on DraftKings for that particular day
DraftKings Salary Difference -
How much the player's salary increased or decreased from previous price
DraftKings Salary Range -
A pre-configured 5-tiered structure for thinking about player salary ranges, useful for analyzing how different tiers perform (e.g. Stud, Mid-Tier, Punt)
Played -
Binary column of whether or not the player played in that particular game
Minutes -
Minutes played in that particular game
Stats -
A concatenated field of typical player stats
FanDuel Points -
How many FanDuel points the player scored that game
FanDuel Value -
FanDuel value for that player (points divided by salary per $1,000)
FanDuel 5.5x-
Binary column indicating if player met/exceeded 5.5x value
FanDuel 6.0x-
Binary column indicating if player met/exceeded 6.0x value
FanDuel 6.5x-
Binary column indicating if player met/exceeded 6.5x value
FanDuel BOOM -
Single column with different ratings based on player hitting 5.5x, 6.0x, or 6.5x value marks. Also contains an easy option to filter out players who did not receive significant minutes and were unlikely to be rostered, eliminating noise in the data
FanDuel GPP Ownership -
Actual FanDuel ownership for that player in a major GPP contest. Specific GPP contest used differs by day to better capture a wide range of buy-in fees (but often ownership differences are minimal). Ownership data covers 90%+ of players on a given slate but may not capture every low-owned player
DraftKings Points -
How many DraftKings points the player scored that game
DraftKings Value -
DraftKings value for that player (points divided by salary per $1,000)
DraftKings 5.5x-
Binary column indicating if player met/exceeded 5.5x value
DraftKings 6.0x-
Binary column indicating if player met/exceeded 6.0x value
DraftKings 6.5x-
Binary column indicating if player met/exceeded 6.5x value
DraftKings BOOM -
Single column with different ratings based on player hitting 5.5x, 6.0x, or 6.5x value marks. Also contains an easy option to filter out players who did not receive significant minutes and were unlikely to be rostered, eliminating noise in the data
DraftKings GPP Ownership -
Actual DraftKings ownership for that player in a major GPP contest. Specific GPP contest used differs by day to better capture a wide range of buy-in fees (but often ownership differences are minimal). Ownership data covers 90%+ of players on a given slate but may not capture every low-owned player
Pace -
The player's team pace to date prior to the current game
Opponent Pace -
The opposing team's pace to date prior to the current game
Pace Change -
How much the opposing team's pace differs (positively or negatively) from the player's team
Expected Pace -
An average of the two competing teams' pace to date
Actual Pace -
The actual pace of the game played on that day
Spread -
The point spread of the game
Spread Movement -
How the point spread moved from line open to line close (e.g. did the betting public favor or oppose that player's team)
Spread Movement Bucket -
A text field to indicate whether the public was strongly in favor of the player's team, opposed to the player's team, or relatively neutral
Betting Percentage -
Based on the data from a betting members website, the percentage of bettors who favored that team's point spread. While not based on actual financial data, this provides a reasonable approximation of public sentiment
Over/Under -
The Vegas over/under for the game
Over/Under Movement -
How the over/under has moved from line open to line close (e.g. did the public favor the total to go over or under as the game was approaching)
Over/Under Movement Bucket -
A text field to indicate whether the public was strongly in favor of the over, the under, or relatively neutral
Moneyline -
The betting moneyline on that player's team
Implied Points -
Based on the spread, how many points the player's team is expected to score
Back-to-Back -
Binary column indicating if player is playing on a back-to-back
Three-in-Four -
Binary column indicating if player is playing on the third night in the last 4 days
Opponent Back-to-Back -
Binary column indicating if the opposing team is playing on a back-to-back
Opponent Three-in-Four -
Binary column indicating if the opposing team is playing on the third night in the last 4 days
FanDuel Points/Minute -
The player's FanDuel points per minute played to date coming into the game
DraftKings Points/Minute -
The player's DraftKings points per minute played to date coming into the game
Usage (Game) -
The player's usage rate in the game played that night
Usage To Date -
The player's usage rate for the current season coming into the game
FanDuel Last 5 Value -
The player's average FanDuel value over the previous 5 games (coming into the current game)
DraftKings Last 5 Value -
The player's average DraftKings value over the previous 5 games (coming into the current game)
FanDuel Standard Deviation -
The player's FanDuel points standard deviation coming into the game
FanDuel Max Standard Deviation -
The player's maximum standard deviation for the entire season at any given point (must occur after at least 8 games for better statistical relevancy)
DraftKings Standard Deviation -
The player's DraftKings points standard deviation coming into the game
DraftKings Max Standard Deviation -
The player's maximum standard deviation for the entire season at any given point (must occur after at least 8 games for better statistical relevancy)
Player Points -
Actual points scored by player in the current game
Assists -
Assists by player in the current game
Turnovers -
Turnovers by player in the current game
Offensive Rebounds -
Offensive rebounds
by player in the current game
Defensive Rebounds -
Defensive rebounds
by player in the current game
Steals -
Steals
by player in the current game
Blocks -
Blocks
by player in the current game
3-Pointers Made -
Threes made by player in the current game
FanDuel Offensive Points
-
FanDuel points generated by points, assists, and (negatively) turnovers in the current game
FanDuel Defensive Points
-
FanDuel points generated by blocks and steals in the current game
FanDuel Rebounding Points
-
FanDuel points generated by rebounds in the current game
FanDuel Offensive Points Percentage
- The percentage of FanDuel points for that player generated by offensive metrics to date
FanDuel Defensive Points Percentage
- The percentage of FanDuel points for that player generated by defensive metrics to date
FanDuel Rebound Points Percentage
- The percentage of FanDuel points for that player generated by rebound metrics to date
DraftKings Offensive Points
-
DraftKings points generated by points, assists, and (negatively) turnovers in the current game
DraftKings Defensive Points
-
DraftKings points generated by blocks and steals in the current game
DraftKings Rebounding Points
-
DraftKings points generated by rebounds in the current game
DraftKings Offensive Points Percentage
- The percentage of DraftKings points for that player generated by offensive metrics to date
DraftKings Defensive Points Percentage
- The percentage of DraftKings points for that player generated by defensive metrics to date
DraftKings Rebound Points Percentage
- The percentage of DraftKings points for that player generated by rebound metrics to date
DraftKings Bonus Points - Number of DraftKings points generated by Double-Double or Triple-Double bonus
Opponent Blocks Conceded Per Game - Number of blocks per game allowed by opponent to date
Opponent Turnovers Per Game - Number of turnovers per game committed by opponent to date
FanDuel Defensive Points Conceded Per Game - Number of FanDuel points from blocks and steals per game conceded by opponent to date
DraftKings Defensive Points Conceded Per Game - Number of DraftKings points from blocks and steals per game conceded by opponent to date
Opponent Rebound Percentage - Essentially an average of rebound rate from key opponent players (generally indicates whether or not opponent is an effective rebounding team or not)
FanDuel Rebounding Points Conceded Per Game -
Average of FanDuel points from rebounds per game conceded by opponent to date
DraftKings Rebounding Points Conceded Per Game -
Average of DraftKings points from rebounds per game conceded by opponent to date
Opponent Assists Conceded Per Game - Number of assists per game allowed by opponent to date
Opponent Points Conceded Per Game - Number of scored points per game allowed by opponent to date (basketball points, not fantasy points)
DraftKings 3 Pointers Made Conceded Per Game -
Average of DraftKings 3PM points per game allowed by opponent to date in season
FanDuel Offensive Points Conceded Per Game - Number of FanDuel points from points and assists per game conceded by opponent to date (does not include turnovers)
DraftKings Offensive Points Conceded Per Game - Number of DraftKings points from points and assists per game conceded by opponent to date (does not include turnovers)
FanDuel Total Points Conceded Per Game -
Average of total offensive, defensive, and rebounding FanDuel points conceded by opponent to date (does not include turnovers)
DraftKings Total Points Conceded Per Game -
Average of total offensive, defensive, and rebounding DraftKings points conceded by opponent to date (does not include turnovers or double-double/triple-double)
FanDuel Opponent DvP -
Fantasy points allowed per game to the player's position to date
(FanDuel only due to DK Multi-positional challenges)
FanDuel Opponent DvP Differential -
Difference in Opponent DvP compared to league average for that position to date
(FanDuel only due to DK Multi-positional challenges)
FanDuel Opponent DvP Rank -
Rank of Opponent DvP compared to league to date (1-30, 1 being the toughest defense and 30 the most generous)
(FanDuel only due to DK Multi-positional challenges)
Touches -
Number of times the player touched the ball in the current game
(note on this and other touch metrics below- touch data is not available for every player/game, but should be populated at least 80%+ for players likely to be used in DFS)
Touches Last 5 Games -
Average of the player's touches over previous 5 games coming into the current game
Front Court Touches -
Number of touches in the front court in the current game
Paint Touches -
Number of touches in the paint in the current game
Average Touches - Average of player's touches to date in the season
Average Front Court Touches - Average of player's front court touches to date in the season
Average Paint Touches - Average of player's paint touches to date in the season
Points Per Paint Touch -
Average number of basketball points scored for each paint touch in the current game
Average Points Per Paint Touch -
Average number of basketball points scored on paint touches per game to date in the season
Time of Possession -
Amount in minutes the player possessed the ball in the current game
Time of Possession Last 5 Games -
Average of the player's time of possession over previous 5 games coming into the current game
Average Time of Possession - Average of player's time of possession to date in the season
FanDuel Perfect Lineup -
Binary column of whether or not player was part of the day's main slate perfect lineup
DraftKings Perfect Lineup -
Binary column of whether or not player was part of the day's main slate perfect lineup
Slate Size -
Number of games on the main slate for the day (approximate based on day of week and game start time)
Unique # -
A unique ID number for each row of the data
PlayerID -
A unique ID for each player within the data (spans across seasons)